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Showing posts from April, 2018

About the Technology: A Brief Overview

It is difficult to describe VR in one simple, concrete definition due to the fact that it is rapidly evolving. Steven LaValle describes VR as “inducing targeted behavior in an organism by using artificial sensory stimulation, while the organism has little or no awareness of the interference” (LaValle, 2017). LaValle breaks his definition into four components: targeted behavior, organism, artificial sensory stimulation, and awareness. The first aspect he addresses is targeted behavior. This is when the subject that is using VR is having an “experience” that was devised by the inventor. Examples of “experiences” include flying, walking, exploring, socializing with others, or watching an event. The second aspect, the “organism,” is the per son or animal using VR. Artificial sensory stimulation refers to how when someone is using VR, one or more of their senses is seized and the traditional inputs are substituted with artificial stimulation. As for awareness, this is when so...